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752 Posts in 262 Topics by 1915 Members - Latest Member: Diablo September 20, 2018, 10:23:14 AM
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Soldiers At War Gaming Community  |  Recent Posts
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Recent Posts

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1
Game Updates / Re: Insurgency Sandstorm BETA
« Last post by coach on September 02, 2018, 08:47:47 AM »
BETA 2 is now live!!!!!!
2
PC Games / Generation Zero: BETA Coming
« Last post by coach on August 27, 2018, 08:17:09 AM »


SURVIVE IN A HOSTILE OPEN WORLD.


Explore a vast open world, rendered with the award-winning Apex engine, featuring a full day/night cycle with unpredictable weather, complex AI behavior, simulated ballistics, highly realistic acoustics and a dynamic 1980’s soundtrack.

GET READY. THEN FIGHT BACK.

Experience an explosive game of cat and mouse set in a huge open world. In this reimagining of 1980’s Sweden, hostile machines have invaded the serene countryside, and you need to fight back while unravelling the mystery of what is really going on. By utilizing battle tested guerilla tactics, you’ll be able to lure, cripple, or destroy enemies in intense, creative sandbox skirmishes.

1-4 PLAYERS SEAMLESS MULTIPLAYER.

Go it alone, or team-up with up to three of your friends in seamless co-op multiplayer. Collaborate and combine your unique skills to take down enemies, support downed friends by reviving them, and share the loot after an enemy is defeated.

STEALTH AND STRATEGY. CO-OPERATE TO LIVE.

All enemies are persistently simulated in the world, and roam the landscape with intent and purpose. When you manage to destroy a specific enemy component, be it armor, weapons or sensory equipment, the damage is permanent. Enemies will bear those scars until you face them again, whether that is minutes, hours or weeks later.

THE MACHINES

The enemies you face in Generation Zero come in many sizes, types and variations. They are constantly challenging you in new ways using different weapons and sensory equipment.

There website can be found here: https://generationzero.com

You can also sign up for their upcoming BETA release
3
Server Problems, Questions & Updates / Screaming Steel Server
« Last post by coach on August 19, 2018, 09:05:54 AM »
We now have a Screaming Steel Server up & running. It is a mod for Day Of Infamy based on WW1 gameplay. The server can't be found via the in game server browser but is available via the Steam server list or direct connect with this IP:Port 101.176.114.70:27035
Once you join the server the server will fill with bots so other players are not needed. Bots will fill empty slots


Screaming Steel: 1914-1918 is now officially released (10AM EST / 3PM BST on July 27th) and the files can be subscribed to on the Day of Infamy Steam Workshop. Here’s a direct link to the main Workshop Item, with the 4 necessary maps + an optional custom voice-over pack linked to on the same page. In order to download the items, you simply need to click the “Subscribe” button on each of the 6 Workshop Items.

Link to Workshop files: https://steamcommunity.com/sharedfiles/filedetails/?id=1454108722


THE FUTURE

As mentioned in our previous article, there will be additional updates in the future. To begin with we will be focusing on tweaking, adjusting and fixing our first release, but later on we'll bring on more content in the form of maps, weapons and playable units. While we’d like to add additional factions to the mod, this is a huge undertaking, and thus we can’t guarantee something like this. We will instead be focusing on fleshing out the current factions and theater of war (Commonwealth Forces and Imperial German Army on the Western Front) with additional content.


4
General Discussion / Insurgency 2 Free
« Last post by coach on August 14, 2018, 06:14:37 AM »
Insurgency Free to Keep for 48 Hours!


In advance of the release of Insurgency: Sandstorm on September 18th New World Interactive invite all First Person Shooter fans to try the game which inspired the much-anticipated sequel, Insurgency: Sandstorm.

Starting at 10:00 AM PDT today the original 'Insurgency' will be FREE TO KEEP on Steam for 48hrs. Simply install and play the game during the 48hr window and it is yours to keep forever.

Owning the original Insurgency on Steam will also entitle fans to 10% off Insurgency: Sandstorm in addition to the 10% Pre-order discount currently on offer for a combined 20% off, bringing the cost down from $29.99 to $23.99

About Insurgency

Insurgency is an intense, immersive, hardcore, tactical shooter based on the award winning source engine mod 'Insurgency: Modern Infantry Combat'.

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and lethal, striking a balance between one-life gameplay and prolonged action.

About Insurgency: Sandstorm

Taking the original Insurgency formula and evolving it, the millions selling FPS comes enhanced and expanded . Insurgency: Sandstorm is built in Unreal Engine 4 with upgraded graphics, taking the series into a new era. Coming to PC and, for the first time, PlayStation 4 and Xbox One ; Insurgency: Sandstorm brings extended gameplay possibilities, improved immersion, and new game modes; all while retaining the lethal tactical action that made Insurgency the worldwide phenomenon it is today.
5
General Discussion / Gameplay
« Last post by coach on August 13, 2018, 08:36:02 AM »


About This Game

Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Sequel to the indie breakout FPS Insurgency, Sandstorm is reborn, improved, expanded, and bigger in every way. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight. Prepare for a hardcore depiction of combat with deadly ballistics, light attack vehicles, destructive artillery, and HDR audio putting the fear back into the genre.
An intense atmosphere putting the terror into modern combat
Move with speed and caution as you push through the war-torn environments of a fictional contemporary conflict in the Middle East. Death comes fast, ammunition must be carefully managed, and the environment must be tactically navigated at every step toward victory.

Insurgency: refined and expanded

For the first time in an Insurgency game, customize your character to show your veterancy with diverse sets of clothing, uniforms, accessories, and character voices. Coordinate fire support with your team, engage enemies with vehicle mounted machine guns, and go head to head in small scale high speed competitive matches. Wield new weapons and new upgrades to outmaneuver, outflank, and outsmart the enemy.

War at its realest

Continuing Insurgency’s acclaim as the most atmospheric shooter, Sandstorm is built on Unreal 4 to bring its gritty close-quarters combat into a whole new era of realism. Skill is rewarded, and survival is paramount. Feel every bullet, and fear every impact.

Key Features

    Sequel to the indie breakout FPS Insurgency, now with 5 million units sold. Sandstorm is reborn, improved, expanded, and bigger in every way.
    Character and weapon customisation to show your battle-hardiness.
    Unprecedented audio design with positional voice-chat for realistic teamwork, and heart pounding ambient audio to bring you into the battlefield.
    Peek around corners, tactically breach doorways, use smoke to cover your team’s advance, and call in air support.
    Battle across expansive maps in up to 16-versus-16 player game modes, or 8 player co-operative against AI, now with machine gun mounted drivable vehicles.
    Competitive multiplayer features including matchmaking, broadcasting UI, and replays.



6
Game Updates / Insurgency Sandstorm BETA
« Last post by coach on August 13, 2018, 08:24:58 AM »
Insurgency Sandstorm is now available to buy from Steam. There are bugs but it does show potential especially if you liked the last Insurgency version.

For me worth the buy

https://store.steampowered.com/app/581320/Insurgency_Sandstorm/
7
PC Games / Post Scriptum
« Last post by coach on May 06, 2018, 09:33:12 AM »
Post Scriptum is a WW2 simulation game, focusing on historical accuracy, large scale battles, a difficult learning curve and an intense need for cohesion, communication and teamwork.



Experience a full-scale battlefield with 100-Player Servers, 50+ usable vehicles, Squad roles, Supply runs and Base Building. Post Scriptum is a unique experience, recreating a Historically Accurate, Immersive & Realistic gameplay.

Players will be given the option to fight with the British Airborne Division, British XXX Corps, US 101st / 82nd Airborne Division or several branches of the German Army, such as the Wehrmacht or the Waffen SS. It’s a rare opportunity to experience the intense battlefield that was the Battle of Arnhem, which stretched across farms, woods, villages and city areas. Each area is being accurately recreated from archival references that range from street level to aerial images. Whether you’re jumping out of a plane, resupplying friendlies or operating a tank you will find multiple reasons to drop back into the battlefield in this grand scaled representation of a WW2 setting never explored in a large multiplayer environment.

With a Commander, Sections and objectives, Post Scriptum is realism focused. Choose your role be it a Medic, Tank Crew or Machine-Gunner to help take vital objectives.

Post Scriptum offers a full fledged combined-arms experience in a authentic and realistic setting. With this comes the need to work together to take control points and various objectives. You can decide whether you will be in a Infantry, Armoured or Logistic Section, each with their own set of roles and responsibilities. Using in-game voice communications and waypoints, sections can work together to co-ordinate from where to place fortifications, to what sector to attack.

Players will relive the events of ‘Operation Market Garden’ across the fields and towns of Holland in September, 1944. This massive Allied assault consisted of a coordination of the British and American Airborne to capture key bridges while the British XXX Corps moved to reinforce them through Highway 69.

However, consecutive delays in consolidating ground from the north of Belgium through Nijmegen forced the 1st British Airborne Division in Arnhem to make a stand much longer than anticipated. With no successful link between the XXX Corps and the Airborne in sight, the seventh and final bridge in Arnhem was considered lost.

‘The Bloody Seventh’ is our name for the initial focus of the project as we feel it succinctly details the struggle that the British paratroopers had to endure while waiting for their army counterpart to establish a link through the Lower Rhine.

Find more about the game here: http://postscriptumgame.com/

Goes into Alpha at the end of the month on Steam. Available for pre purchase now at $29.99

8
Game Updates / Re: Hell Let Loose Alpha Released
« Last post by coach on April 17, 2018, 01:18:26 PM »
9
Game Updates / Re: Hell Let Loose Alpha Released
« Last post by coach on April 16, 2018, 08:38:17 AM »
Hi everyone!

 

It's finally here! Thank you for your continued support - whether backing us financially or being an active part of our community. We've really appreciated your patience over the last few weeks as we've raced to fix critical issues that have arisen.

 

Over the next four weeks we will be testing every aspect of the game - from server and net-code issues, to role and weapon specific bugs - to issues around the meta-game and what makes Hell Let Loose satisfying to play.

 

Our key goals during this time are numerous and we're looking for as much information as possible in order to make the experience as fun as we possibly can. To do this, we've set up numerous avenues that you can report issues, as well as feedback about the game in general.

 

Server and Netcode:

We have deployed region-specific servers with a mixture of specs. During our pre-Alpha profiling, we measured both the top spec server and the minimum required spec server to host the full 100 player population. We have deployed a mix of both in order to record server performance as well as player experience. Should our minimum specs not meet the required performance over a sustained period of time we will look at specific optimizations. We are also interested to watch their ability to continually host games back-to-back.

 

We have decided during this time to work with G-Portal in order to collate all server crash reports and profiling information. We want to collect as much data as possible to ensure our Early Access release is as smooth as possible.

 

Fixing server crashes is our number one priority.

 

Graphics Optimization:

We are continuously profiling within the game and working through bottlenecks - particularly those that effect low end machines. We are aware of some specific map-location drops in FPS and will be working through those throughout the Alpha. We know that we have more work to do on optimization - particularly ensuring a good experience on minimum spec machines.

 

Animations:

Both the FPP and TPP animations will be refined as we lead up to Early Access release. There are several transitions that we will be introducing to make other player movement look more natural, and your own movement feel more fluid. There are also small issues around jumping and some visual glitches that occur when rapidly shifting from hip to ADS.

 

Meta-game:

We are aware that some aspects of the sector meta-game need refinement and fixes in order that it work as designed. These will be major fixes that will occur during the first week of Alpha, as it effects the enjoyment of the game at every level. Issues such as sectors not capitulating when cut-off, and capping diagonally will both be fixed. During the Alpha we will also be working on ways to make the victory conditions clear to a new player.

 

In addition to this, we will be altering the way an Officer deploys both OPs and Garrisons in order to make the deployment process simpler and more intuitive. While the rules for deploying these spawns will not change, we will message the method to do so much more effectively

 

SFX:

We are in the process of implementing and refining certain weapon sounds and foley. This is a process that will continue until Early Access release. Our brilliant sound artist - Danyal - was recently able to spend a couple of days at a range firing and recording all the weapons included in the game. We are currently working through applying these new sounds to each weapon.

 

3D Art:

>From character models, to weapons, to vehicles, to environment props, to buildings - we're going to be updating, refining and optimizing continually. We are intent on ever expanding our game world to fully reflect the battlefield of the time.

 

Quality of Life Additions:

During this time we are very interested to watch the player experience and establish tool-tips, sound cues and other prompts. We want new players to be able to pick the game up and get a sense of where they should be, the flow of battle and how to effectively use their role as fast as possible.

We will also be fleshing out the options menu (including functional key bindings, sound controls etc.) as well working on improving anti-aliasing quality.

 

 

 

Alpha Infrastructure

 

We have established numerous ways to help us collect data and communicate with you during the course of the Closed Alpha and beyond.

 

Trello:

You can find a link to our public development Trello HERE. We will be updating this to reflect our closed-developer Trello so that you as a community are able to see which issues, bugs and features are being worked on.

 

Bug Report Form:

We have established a bug report form HERE. This will be a very easy way for us to collect specific information about an issue you are having. The more information and media we have about the issue, the easier it will be for us to reproduce and fix. We appreciate any time you take to submit this.

 

Crash Reports:

When that crash report pops up, please send it to us! We have a server specifically set up to collect them, and it'll allow us to examine the exact issue and hot-fix it. It is crucial that we receive these.

 

Forum:

The forum is a great way to discuss strategy, tactics, weapons, roles and the general feel of the game. We have set up specific sub-forums so that we can look at specific issues. We will be keeping an eye on them and we're keen to read your feedback and conversations about different features. We know that you're one of the most valuable sources of information on where the title could improve, and what would help you play.

 

I Can't Find or Haven't Received My Key Yet!

 

We've found that some smaller mail providers block or send the key emails to the spam folder or other places. If you're a Veteran tier backer or above and you've searched through your email and haven't had any luck finding the email containing your key, please email support@hellletloose.com with the subject line "OH HELL, NO KEY" from the same email tied to your backer account and we'll follow up with you as soon as possible. We ask for your patience during this time, as we are dealing with each occurance as fast as we possibly can.

 

Thank You!

 

Lastly, we appreciate your patience during the Closed Alpha. We understand that things may break, crash or not function as intended and we really appreciate both the communication of the issues and time given to us to fix them. We will be working very hard to address issues as they arise, as well as build in new features - both big and small.

 

As a team, we want to thank you for the opportunity!
10
Game Updates / Hell Let Loose Alpha Released
« Last post by coach on April 15, 2018, 09:46:02 AM »
Here are a couple of vids of the newly released Alpha release of HLL.


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